help ----CONSOLE COMMANDS-------------------- Show (TST) -> Show global scripts and variables. ShowVars (SV) -> Show variables on object. [player->sv] ShowQuestVars (SQV) -> Show quest variables. [svq QuestID] ShowQuests (SQ) -> List quests. ToggleCombatStats (TCS) ToggleSafeZone (TSZ) -> Display the television 85%% safe zone. ToggleAI (TAI) ToggleCollisionGeometry (TCG) -> Show collision geometry. ToggleMaterialGeometry (TMG) -> Show material geometry. ToggleBorders (TB) -> Show border lines for each cell. ToggleSky (TS) ToggleLeaves (TLV) ToggleWireframe (TWF) -> Show the world as wireframe. ToggleCollision (TCL) ToggleDebugText (TDT) -> Show debug numbers on the screen. ToggleMenus (TM) -> Hide all the menus. Used for taking screen shots. TogglePrimitives (TPR) ShowScenegraph (SSG) -> Create a window with the full game scene graph or the scene graph of the selected reference. ShowScenegraph (SFSG) -> Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any). ToggleMagicStats (TMS) ShowAnim (SA) -> Show Animation and Actor status. Show1stPerson (S1ST) -> Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. Help -> Show this help. ToggleNavMesh (TNM) -> Toggle blocked display. TogglePathLine (TPL) -> Toggle path display. PickRefByID (PRID) -> Select a reference by id for the console. SetLightingPasses (SLP) -> 4 (0/1) values. amb|diff|tex|spec ex: 1010 ToggleLODLand (TLL) SetLODObjectDistance (SLOD) SetTerminalMenuPos (STMP) MovePipboyKnob (MPK) -> move pipboy knob HighlightBodyPart (HBP) -> highlight body part HighlightAdditionalReference (HAR) -> highlight a reference DeactivateAllHighlights (DAH) -> remove all VATS highlights ToggleGrassUpdate (TGU) CenterOnCell (COC) SetGameSetting (SetGS) SetINISetting (SetINI) -> "setting:category" value GetINISetting (GetINI) -> "setting:category" CenterOnExterior (COE) CalcPathToPoint (P2P) CalcLowPathToPoint (LP2P) -> ignore locks, allow disabled doors, ignore min use SetFog -> 2 floats, start and end depths SetClipDist -> float, new clip distance ToggleShadowVolumes (TSV) SetImageSpaceGlow (SISG) ToggleDetection (TDETECT) ToggleHighProcess (THIGHPROCESS) ToggleLowProcess (TLOWPROCESS) ToggleMiddleLowProcess (TMLOWPROCESS) ToggleMiddleHighProcess (TMHIGHPROCESS) ToggleAiSchedules (TAIS) SpeakSound BetaComment (BC) -> Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."] ToggleCellNode (TCN) -> Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active ToggleTrees (TT) -> Turn trees on/off SetCameraFOV (FOV) -> Change the camera's field of view (in deg): default 75 Verbose (VERBOSE) -> Toggle verbose combat/AI messages ToggleGodMode (TGM) -> Toggle God mode RefreshShaders (RS) -> Reload HLSL shaders from disk ToggleScripts (TSCR) -> Turn Script processing on/off ToggleConversations (TCONV) -> Toggle conversation stats ToggleFullHelp (TFH) -> Toggle Full Help ShowQuestLog (SQL) -> Show Quest Log ShowFullQuestLog (SFQL) -> Show all log entries for a single quest DumpTexturePalette (DTP) -> Dump texture palette contents to file param is sort type f-filename, s-size, c-count) DumpModelMap (DMM) -> Dump model map contents to file CenterOnWorld (COW) -> [COW worldname -10 5] ToggleGrass (TG) -> Toggle grass display. AddFaceAnimNote (AFAN) RefreshINI (REFINI) -> Refresh INI settings from file. ToggleEmotions (temo) -> Toggle NPC facial emotions. AddDecal TestCode PlayerSpellBook (psb) -> Add all spells to player. PrintAiList (pai) -> Printed Ai Lists. ShowQuestTargets (SQT) -> Show current quest targets HairTint -> 3 ints, RGB SaveGame (save) -> SaveGame LoadGame (load) -> LoadGame TestAllCells (TAC) -> Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) RenderTestCell (rtc) -> runs Render Test on player's current parent cell RenderTestHere (rth) -> runs Render Test on player's current position SaveWorld -> Save hkWorld ReloadCurrentClimate (rcc) -> Reloads values from the current climate ReloadCurrentWeather (rcw) -> Reloads values from the current weather TestSeenData (tsd) -> Visually displays the current seen data TestLocalMap (tlm) -> Simulates the local map. (1 or 0 for FOW on or off) MoveToQuestTarget (movetoqt) -> Move player to current quest target (optional param: target number). PrintNPCDialog (pdialog) -> Prints NPC dialog ShowSubtitle -> show all dialog subtitles (1 shows always, 0 hides always) ShowRenderPasses (srp) -> display render passes for the next frame FreezeRenderAccumulation (fra) -> only re-render geometry visible during this frame ToggleOcclusion (tocc) -> toggle occlusion query for geometry OutputMemContexts (omc) -> Output Mem Context info to a file OutputMemStats (oms) -> Output Mem Stats info to a file ToggleDetectionStats (tds) -> Show the detection stats of the current seletected Ref. SetTargetRefraction (str) -> Sets the refractive value of the target SetTargetRefractionFire (strf) -> Sets the refractive fire value of the target ToggleRefractionDebug (trd) -> Toggles refraction debug render texture ToggleCharControllerShape (TCCS) -> Toggle char controller shape type. ShowHeadTrackTarget (SHeadT) -> Show the head track target if set from look function SetSkyParam (SSP) -> Sets various values for the sky SetHDRParam (SHP) -> Sets various values for the HDR shader ShowPivot (SP) -> Puts a temporary yellow plus at the pivot point of the selected reference. PrintHDRParam (PHP) -> Prints current HDR settings. ToggleHDRDebug (THD) -> Toggles HDR debug textures. RevertWorld (rw) -> Revert the world OutputArchiveProfile (oap) -> Output Archive profile info to a file QuitGame (qqq) -> Exit game without going through menus. SaveIniFiles (saveini) -> Writes all the .ini files. SetDebugText (sdt) -> Sets which debug text is shown. ToggleLiteBrite (tlb) -> Toggles lite brite render mode. RunMemoryPass (rmp) -> Runs a cleanup memory pass ResetMemContexts (rmc) -> Reset Max Mem Contexts ToggleWaterSystem (TWS) -> Toggles the water system ToggleWaterRadius (TWR) ShowWhoDetectsPlayer (SWDP) -> Show who detects the player ToggleCombatAI (tcai) -> Toggles ALL Combat AI ToggleFlyCam (tfc) -> Toggles the Free Fly camera (UFO cam). ModWaterShader (mws) -> Modifies water shader settings WaterShallowColor (shallow) -> Modifies water shallow color WaterDeepColor (deep) -> Modifies water deep color WaterReflectionColor (refl) -> Modifies water reflection color BeginTrace (bt) -> Creates a trace file (Xenon only) RunCellTest (rct) -> Runs a cell test StartAllQuests (saq) -> Starts all quests CompleteAllQuestStages (caqs) -> Sets all quest stages FlushNonPersistActors (Flush) -> Deletes all the actors in High who are not persistant ToggleFogOfWar (TFOW) -> Turns fog of war on or off. OutputLocalMapPictures (OLMP) -> Writes out the current local map. SetGamma (sg) -> Sets new gamma ramp. WasteMemory (wm) -> Allocates some memory (in MB). ClearAdaptedLight (cal) -> Clears the HDR adapted light texture ToggleCastShadows (tsh) SetHudGlowConstants (shgc) -> Set parameters for HUD glow. CloseFile SetTreeMipmapBias (stmb) -> Set mipmap LOD bias values for tree billboards. SendSherlockDebugText (ssdt) DumpMenuPackingInfo (dpmi) -> Dump menu packing information DamageWeapon GetWeaponHealth OutputMemStats (omsfw) -> Output Mem Stats info to a file PlayExplosion -> Plays explosion seq in selected obj SetMaxAniso -> Sets Depth of Field focal distance SetDepthOfFieldRange (sdofr) -> Sets Depth of Field range SetTargetDOF (stdof) -> Sets the depth of field based on the target ToggleFullScreenMotionBlur (tfsmb) -> Toggles Full screen motion blur SetMotionBlur (smb) -> Set the motion blur params ToggleFootIK (tfik) -> Toggles Foot IK system SetVel -> Sets Velocity on a reference DebugCombatPlan (dcp) -> Debugs the combat plan on an actor SetCombatActionCost (scc) -> Sets the cost on a combat action ToggleCombatDebug (tcd) -> Toggles combat debug info ForceGroupStrategy (fgs) -> Forces a combat group strategy TogglePathingInfoFunction (TPI) -> Toggle pathing information. ShowInventory (inv) -> Shows reference inventory ResetPerformanceTimers (rpt) -> Resets the performance timers ToggleDebugDecal (TDD) -> Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform ToggleDecalRendering (TDR) -> Toggle decal rendering SetImageSpaceModifiersEnable (sisme) -> Set imagespace modifiers enable: 0-Off, 1-On SetUFOCamSpeedMult (sucsm) -> Set speed mult for UFO cam. DeleteReference (zap) -> Deletes the specified object ref ToggleTestLight (TTL) -> Toggle test light (radius, magnitude). PlaceLocationMarker (plm) -> PlaceLocationMarker x y z (optional name) (optional color ) ClearLocationMarkers (clm) ToggleMultiboundCheck (mbc) -> Toggle all Multibound check functionality ToggleGrabIK (tgik) -> Toggles Grab IK system ToggleLookIK (tlik) -> Toggles Look IK system ToggleRagdollAnim (tra) -> Toggles Ragdoll Anim system AddOcclusionPlane (AOP) -> Add Occlusion plane (x size, y size). SetGlobalRadialBlur (sgrb) -> Set parameters for the global radial blur OutputTextureUseMap (OTUM) -> Writes out texture use map data to file. ToggleVATSLight (TVL) -> Toggle VATS Light ClearScreenBlood (csb) -> Clear screen blood ScreenBloodTest (tsbTEST) -> Toggle screen blood debugging ResetDialogueFlags (rdf) -> Debug resets SayOnce, TalkedToPc, etc. ResetAllTerminals (rat) -> Debug resets all hacked/locked terminals. GetActorValueInfo (GetAVInfo) -> Get detailed an actor value info. [player.getav luck] CloseAllMenus (cam) -> Closes all open menus ToggleBoundVisGeom (tbvg) -> Toggles bound visualization for a ref DebugMilesPS3 (dm3) -> Enumerates Miles samples and streams SetConsoleOuputFile (scof) -> Sets the given file as target for console output. TestRaceSexTerimnal (trst) -> Test race/sex menu rendered terminal IgnoreRenderPass (irp) -> Ignore the given renderpass PlayVATSCameras (pvc) -> Play this set of VATS cameras for the next VATS playback. SetTargetFalloff (stfo) -> Sets the falloff of the target ToggleActorMover (tam) -> Toggles actor movement through pathing system CopySaves (CopySaves) -> Copy save games from the host machine or a memory stick (ms). DrawSkeleton (das) -> Enables skeleton drawing ToggleEOFImageSpace (teofis) -> Toggles end of frame imagespace effects ForceFileCache (ffc) -> Enumerates Miles samples and streams DumpNiUpdates (dnu) -> Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds) TestDegrade -> degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds) ToggleDepthBias (tdb) -> toggles depth bias for decals on or off ToggleSPURenderBatch (tSPURB) -> toggles the SPU render batch on or off ToggleSPUTransformUpdate (tSPUTU) -> toggles the SPU transform update on or off ModifyFaceGen (mfg) -> Modify FaceGen Functionality ForceRSXCrash (fRSX) -> Forces an RSX crash SetEmitterParticleMax -> Sets the maximum number of particles emitted by a non-master particle system emitter SetMPSParticleMax -> Sets the maximum number of particles emitted by master particle system emitter set SetTaskThreadSleep -> Sets the task thread sleep value (-1 to disable). SetTaskThreadUpdateSleep -> Sets the task thread update sleep value (-1 to disable). EvalActorTextures (EAT) ----SCRIPT FUNCTIONS-------------------- UnusedFunction0 GetDistance AddItem SetEssential Rotate GetLocked GetPos SetPos GetAngle SetAngle GetStartingPos GetStartingAngle GetSecondsPassed Activate GetActorValue (GetAV) -> Get an actor value. [player.getav luck] SetActorValue (SetAV) -> Set an actor value. [player.setav luck, 75] ModActorValue (ModAV) -> Modify an actor value. [player.modav luck, -10] SetAtStart GetCurrentTime PlayGroup -> IE: PlayGroup SEQNAME 1 LoopGroup SkipAnim StartCombat StopCombat GetScale IsMoving -> Is the actor moving? IsTurning -> Is the actor turning? GetLineOfSight (GetLOS) AddSpell RemoveSpell Cast GetButtonPressed GetInSameCell Enable Disable GetDisabled MenuMode PlaceAtMe PlaySound -> Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise. GetDisease GetVampire GetClothingValue SameFaction SameRace SameSex GetDetected GetDead GetItemCount GetGold GetSleeping GetTalkedToPC Say SayTo GetScriptVariable StartQuest StopQuest GetQuestRunning (GetQR) SetStage GetStage GetStageDone GetFactionRankDifference GetAlarmed IsRaining GetAttacked GetIsCreature GetLockLevel GetShouldAttack GetInCell GetIsClass GetIsRace GetIsSex GetInFaction GetIsID GetFactionRank GetGlobalValue IsSnowing GetDisposition GetRandomPercent StreamMusic GetQuestVariable GetLevel GetArmorRating RemoveItem ModDisposition GetDeadCount ShowMap StartConversation -> Start a conversation [Bob.StartConversation Joe, SecretTopic] Drop AddTopic ShowMessage SetAlert GetIsAlerted Look StopLook EvaluatePackage (evp) SendAssaultAlarm EnablePlayerControls -> 7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0 DisablePlayerControls -> 7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0 GetPlayerControlsDisabled -> 7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0 GetHeadingAngle PickIdle IsWeaponOut IsTorchOut IsShieldOut CreateDetectionEvent IsActionRef IsFacingUp GetKnockedState GetWeaponAnimType IsWeaponSkillType GetCurrentAIPackage IsWaiting IsIdlePlaying CompleteQuest Lock UnLock GetMinorCrimeCount GetMajorCrimeCount GetActorAggroRadiusViolated GetCrimeKnown SetEnemy SetAlly GetCrime IsGreetingPlayer StartMisterSandMan IsGuard StartCannibal HasBeenEaten GetFatiguePercentage (GetFatigue) GetPCIsClass GetPCIsRace GetPCIsSex GetPCInFaction SameFactionAsPC SameRaceAsPC SameSexAsPC GetIsReference SetFactionRank ModFactionRank KillActor (kill) ResurrectActor (resurrect) IsTalking GetWalkSpeed (GetWalk) GetCurrentAIProcedure GetTrespassWarningLevel IsTrespassing IsInMyOwnedCell GetWindSpeed GetCurrentWeatherPercent (getweatherpct) GetIsCurrentWeather (getweather) IsContinuingPackagePCNear AddScriptPackage RemoveScriptPackage CanHaveFlames HasFlames AddFlames RemoveFlames GetOpenState MoveToMarker (MoveTo) GetSitting GetFurnitureMarkerID GetIsCurrentPackage IsCurrentFurnitureRef IsCurrentFurnitureObj SetSize (CSize) -> Shrink/Grow an actor. [player.shrink 0.0 or radius] RemoveMe DropMe GetFactionReaction SetFactionReaction ModFactionReaction GetDayOfWeek IgnoreCrime GetTalkedToPCParam RemoveAllItems WakeUpPC IsPCSleeping IsPCAMurderer SetCombatStyle (setcs) PlaySound3D SelectPlayerSpell (spspell) GetDetectionLevel IsActorDetected GetEquipped Wait StopWaiting IsSwimming ScriptEffectElapsedSeconds SetCellPublicFlag (setpublic) -> Set public flag on cell. [setpublic MyCell 1] GetPCSleepHours SetPCSleepHours GetAmountSoldStolen ModAmountSoldStolen GetIgnoreCrime GetPCExpelled SetPCExpelled GetPCFactionMurder SetPCFactionMurder GetPCEnemyofFaction SetPCEnemyofFaction GetPCFactionAttack SetPCFactionAttack UnusedFunction21 UnusedFunction22 GetDestroyed SetDestroyed GetActionRef (getAR) GetSelf (this) GetContainer GetForceRun SetForceRun GetForceSneak SetForceSneak AdvancePCSkill (AdvSkill) AdvancePCLevel (AdvLevel) HasMagicEffect GetDefaultOpen -> Returns 1 if this object is open by default. SetDefaultOpen -> A value of 1 will make the object open by default. ShowClassMenu ShowRaceMenu GetAnimAction -> Return the actors current anim action. ShowNameMenu SetOpenState -> A value of 1 will make the object open. UnusedFunction26 IsSpellTarget GetVATSMode GetPersuasionNumber GetSandman GetCannibal GetIsClassDefault GetClassDefaultMatch GetInCellParam SetInChargen -> A value of 1 will be in chargen. GetCombatTarget GetPackageTarget ShowSpellMaking GetVatsTargetHeight SetGhost -> A value of 1 will make the NPC act as a 'ghost'. GetIsGhost -> Returns 1 if the actor is acting as a 'ghost'. EquipItem (EquipObject) UnequipItem (UnEquipObject) SetClass SetUnconscious -> A value of 1 will be unconscious. GetUnconscious -> Returns 1 if is unconscious. SetRestrained -> A value of 1 will be restrained. GetRestrained -> Returns 1 if is restrained. ForceFlee (Flee) -> Forces a actor to flee if destination or cell is passed in uses them GetIsUsedItem GetIsUsedItemType UnusedFunction9 UnusedFunction10 UnusedFunction11 UnusedFunction12 UnusedFunction13 UnusedFunction14 GetIsPlayableRace GetOffersServicesNow GetGameSetting (GetGS) StopCombatAlarmOnActor (SCAOnActor) GetUsedItemLevel GetUsedItemActivate SetWeather (sw) -> Sets the active weather to the specified type ForceTakeCover (TakeCover) -> Forces a actor to move away from the target actor for a period of time ModBarterGold SetBarterGold GetBarterGold IsTimePassing IsPleasant IsCloudy TrapUpdate SetQuestObject ForceActorValue (ForceAV) -> Does modav XXX (value - getav XXX). [player.forceav luck 25] ModPCSkill (ModPCS) -> Modify the Players Skill. [modpcs Blunt, 10] ModPCAttribute (ModPCA) -> Modify an actor value. [modpca luck, 10] EnableFastTravel (EnableFast) GetArmorRatingUpperBody GetParentRef PlayBink GetBaseActorValue (GetBaseAV) -> Get a base actor value. [player.getbaseav luck] IsOwner -> get the ownership of the ref SetOwnership IsCellOwner -> get the ownership of the ref SetCellOwnership IsHorseStolen SetCellFullName SetActorFullName IsLeftUp IsSneaking IsRunning GetFriendHit IsInCombat SetPackDuration (SPDur) PlayMagicShaderVisuals (PMS) PlayMagicEffectVisuals (PME) StopMagicShaderVisuals (SMS) StopMagicEffectVisuals (SME) ResetInterior IsAnimPlaying SetActorAlpha (SAA) EnableLinkedPathPoints DisableLinkedPathPoints IsInInterior ForceWeather (fw) -> Forces the active weather to the specified type, without transition. ToggleActorsAI IsActorsAIOff IsWaterObject -> Water condition used for drinking animation. UnusedFunction15 IsActorUsingATorch SetLevel ResetFallDamageTimer IsXBox GetInWorldspace ModPCMiscStat (ModPCMS) GetPCMiscStat (GetPCMS) IsActorEvil IsActorAVictim GetTotalPersuasionNumber SetScale -> Set the scale of an object ModScale -> Modify the scale of an object GetIdleDoneOnce KillAllActors (killall) GetNoRumors SetNoRumors Dispel WhichServiceMenu TriggerHitShader (ths) FunctionUnused16 Reset3DState IsRidingHorse DispelAllSpells UnusedFunction17 AddAchievement DuplicateAllItems IsInDangerousWater EssentialDeathReload SetShowQuestItems DuplicateNPCStats ResetHealth SetIgnoreFriendlyHits (sifh) -> Set whether an actor should ignore friendly hits (0-no, 1-yes) GetIgnoreFriendlyHits (gifh) -> See if an actor is ignoring friendly hits IsPlayersLastRiddenHorse SetActorRefraction (sar) SetItemValue SetRigidBodyMass ShowViewerStrings (svs) ReleaseWeatherOverride (rwo) SetAllReachable SetAllVisible SetNoAvoidance SendTrespassAlarm SetSceneIsComplex Autosave StartMasterFileSeekData DumpMasterFileSeekData IsActor IsEssential PreloadMagicEffect ShowDialogSubtitles UnusedFunction27 IsPlayerMovingIntoNewSpace UnusedFunction28 UnusedFunction29 GetTimeDead GetPlayerHasLastRiddenHorse GetLinkedRef DamageObject (do) IsChild UnusedFunction1 GetLastPlayerAction IsPlayerActionActive SetTalkingActivatorActor IsTalkingActivatorActor ShowBarterMenu (sbm) IsInList UnusedFunction18 AddPerk RewardXP ShowHackingMiniGame (shmg) ShowSurgeryMenu (ssmg) ShowRepairMenu (srm) FunctionUnused19 (unused) AddNote (AN) RemoveNote (RN) GetHasNote (GetN) AddToFaction (Addfac) RemoveFromFaction (Removefac) DamageActorValue (DamageAV) -> Damage an actor value. RestoreActorValue (RestoreAV) -> Restore an actor value. TriggerHUDShudder (hudsh) -> Trigger shudder effect on HUD. Params=Intensity/Duration. SetDisposition (SetDisp) -> Sets the dispostion with modifiers ShowComputersInterface (sci) SetGlobalTimeMultiplier (sgtm) GetHitLocation -> What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ... IsPC1stPerson (pc1st) -> Is the player playing in 1st person mode? PurgeCellBuffers (pcb) -> Forcibly unloads all unattached cells in cell buffers. PushActorAway SetActorsAI ClearOwnership GetCauseofDeath -> What killed the actor IsLimbGone -> Is BGSBodyPart::LIMB_ENUM been dismembered IsWeaponInList -> Is the current weapon in the form list PlayIdle -> Play this idle on the current actor. ApplyImageSpaceModifier (imod) -> Adds an imagespace modifier to the active list RemoveImageSpaceModifier (rimod) -> Removes an imagespace modifier from the active list HasFriendDisposition FunctionUnused20 FriendDispositionBoost SetCellImageSpace ShowChargenMenu (scgm) GetVATSValue IsKiller IsKillerObject GetFactionCombatReaction UseWeapon EvaluateSpellConditions (esc) ToggleMotionBlur (tmb) -> Toggle Motion Blur for the selected reference Exists GetGroupMemberCount GetGroupTargetCount SetObjectiveCompleted -> Set objective completion status: 0-Off, 1-On SetObjectiveDisplayed -> Set objective displayed status: 0-Off, 1-On GetObjectiveCompleted -> Get objective completion status: 0-Off, 1-On GetObjectiveDisplayed -> Get objective displayed status: 0-Off, 1-On SetImageSpace PipboyRadio (prad) -> Control the Pipboy radio. Enable, Disable, Tune RemovePerk DisableAllActors (DisAA) GetIsFormType GetIsVoiceType GetPlantedExplosive CompleteAllObjectives -> Complete all of a quest's objectives IsActorTalkingThroughActivator GetHealthPercentage SetAudioMultithreading (SAM) GetIsObjectType ShowChargenMenuParams (scgmp) GetDialogueEmotion GetDialogueEmotionValue ExitGame (exit) GetIsCreatureType SetMerchantContainer RemoveMerchantContainer ShowWarning EnterTrigger MarkForDelete AddItemHealthPercent PlaceAtMeHealthPercent GetInZone DisableNavMesh -> Disable navmesh by FormID EnableNavMesh -> Enable navmesh by FormID HasPerk GetFactionRelation IsLastIdlePlayed SetNPCRadio (snr) -> Enable/Disable NPC radio playback: 0-Off, 1-On SetPlayerTeammate GetPlayerTeammate GetPlayerTeammateCount OpenTeammateContainer ClearFactionPlayerEnemyFlag ClearActorsFactionsPlayerEnemyFlag GetActorCrimePlayerEnemy GetActorFactionPlayerEnemy SetPlayerTagSkill IsPlayerTagSkill GetPlayerGrabbedRef IsPlayerGrabbedRef PlaceLeveledActorAtMe UnusedFunction ShowLockpickMenu (slpm) GetBroadcastState SetBroadcastState StartRadioConversation GetDestructionStage ClearDestruction CastImmediateOnSelf (cios) GetIsAlignment ResetQuest SetQuestDelay ForceActiveQuest GetThreatRatio MatchFaceGeometry GetIsUsedItemEquipType GetPlayerName FireWeapon ShowTutorialMenu AgeRace MatchRace SetPCYoung SexChange ShowSPECIALBookMenu (ssbm) GetConcussed SetZoneRespawns SetVATSTarget GetMapMarkerVisible ResetInventory ShowSPECIALBookMenuParams (ssbmp) GetPermanentActorValue (GetPermAV) -> Get an actor value ignoring temporary modifiers. [player.getav luck] GetKillingBlowLimb -> Which BGSBodyPart::LIMB_ENUM received the killing blow ShowBarberMenu ShowPlasticSurgeonMenu TriggerLODApocalypse GetWeaponHealthPerc SetWeaponHealthPerc ModWeaponHealthPerc GetRadiationLevel ShowAllMapMarkers (tmm) -> Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)). ShowChargenMenuModValues (scgmod) ResetAI SetRumble -> Creates rumble in the controller (left motor) (right motor) (duration) SetNoActivationSound -> Set the sound to play when activation fails (Sound) ClearNoActivationSound -> Clear the activation failure sound GetLastHitCritical PlayMusic SetLocationSpecificLoadScreensOnly ResetPipboyManager SetPCToddler IsCombatTarget RewardKarma TriggerScreenBlood (tsb) -> Trigger screen blood GetVATSRightAreaFree GetVATSLeftAreaFree GetVATSBackAreaFree GetVATSFrontAreaFree GetIsLockBroken IsPS3 IsWin32 GetVATSRightTargetVisible GetVATSLeftTargetVisible GetVATSBackTargetVisible GetVATSFrontTargetVisible AttachAshPile SetCriticalStage IsInCriticalStage RemoveFromAllFactions GetXPForNextLevel ShowLockpickMenuDebug (slpmd) ForceSave SetSPECIALPoints AddSPECIALPoints SetTagSkills AddTagSkills Sin Cos Tan Sqrt Log Abs GetQuestCompleted (GetQC) ForceTerminalBack PipBoyRadioOff AutoDisplayObjectives IsGoreDisabled FadeSFX (FSFX) SetMinimalUse SetPCCanUsePowerArmor ShowQuestStages (SQS) GetSpellUsageNum ForceRadioStationUpdate (FRSU) GetActorsInHigh HasLoaded3D DisableAllMines SetLastExtDoorActivated KillQuestUpdates (KQU) IsImageSpaceActive